Wednesday 11 August 2010

007 Quantum of Solace (PC Game)

I fancied something a bit different from the run of the mill WW2/Modern Warface FPS games and a bit of James Bond fantasy
seemed a good idea, especially as most reviews seemed to suggest this was one of the better Bond-based games.

The fact that it used the same graphics engine as the Call of Duty Modern Warfare games boded well too as the graphical quality and speed of those games on my fairly low spec Pc (AMD Athlon 4200+/Radeon 4350) were remarkably impressive.

I picked the game up for a bargain price (I can't recall how much exactly now, but it was well under a tenner) and installed it.

The opening bars of the Bond theme feature in the credits and once in the game, the graphics looked good.

It opens as Casino Royale ends with you capturing Mr Green in the Italian Lakeside villa. The first level involves you fighting your way through his henchmen and familiarises you with the basic controls and the cover feature which plays such an important part in the game.

This level looked pretty good and performed well on my PC and so all seemed, initially well, as it did through most of the pursuit of rogue MI6 man, Mitchell, in Sienna, but problems started in the finale of that level, when you fight with Mitchell in the bell tower.

This level involves you moving a crosshair into a target which randomly appears on the screen during the fight. After a few frustrating hours I came to the conclusion that this was actually impossible. A check on the web revealed some others had had similar problems.

I had recently updated my PC's motherboard and processor to an AMD Quad Core processor, but was still running the 4350. I decided that the new processor deserved a better graphics card and bought a Radeon 5770.

After checking the Windows 7 performance Index, the first thing I did was try QoS again and, guess what, I was able to manouevre the crosshair into the target during the Siena fight every time, with not a single miss and progress to the next level of the game.

Once past the slow graphics Siena stalling problem, the rest of the game passed fairly uneventfully.

In many ways the 'you against the world' scenario is much more 'credible' in the context of a 007 game than a WW2 (or Modern Warfare) FPS game and the scenes were all quite faithful to the films (in fact most levels relate to Casino Royale, including one where you battle some of the African leader's henchman in the Casino, before the famous scene in the stairwell - another match the crosses 'boss' level - and a re-enactment of the Construction Site chase that featured at the beginning of that film), but after MW games the quality of the graphics, whilst not bad as such, feel a little 'old school'.

The use of cover is good aspect of the game over COD:MW and MW2, meaning you can duck down behind walls and tables whilst blinding firing at the enemy or bobbing in and out to take aimed shots. Without using this feature you will find yourself dead in short order.

The various levels are:

1. White's Estate
2. Siena
3. Opera House
4. Sink Hole
5. Shantytown (Casino Royale)
6. Construction Site (Casino Royale)
7. Science Center Exterior (Casino Royale)
8. Science Center Interior (Casino Royale)
9. Airport (Casino Royale)
10. Montenegro Train (Casino Royale)
11. Casino Royale (Casino Royale)
12. Casino Poison (Casino Royale)
13. Barge (Casino Royale)
14. Venice (Casino Royale)
15. Eco Hotel

The prevelance of Casino Royale set levels makes me wonder whether delays led to a late release for the Casino Royale game and a need to relate it to the second Craig film.

The denouement is a battle in the Desert hotel, with it exploding around you as you deal with people responsible for the death of the Peruvian agent's family and the bird from the first film.

Overall, Quantum of Solace is a reasonably enjoyable game, but I came away a little disappointed. The need for a higher spec graphics card than the COD:MW games seems odd as the graphics don't look as good as those games, despite supposedly using the same graphics engine. The odd game stopping bug (ok I only encountered one, but it meant having to replay the whole level) and stupid moments where you can't kill an opponent or move was also rather annoying.

However, the overtly run and shoot (albeit with the cover element) nature of the game seems a little at odds with the nature of the James Bond genre, there's no cleverness, stealth or problem solving involved in the game, which I think would have added a more Bond-esque feel to the game. Odd, too, that there's no car or boat chase, which is a fundamental of all Bond films.

Certainly worth picking up at a bargain price if you've reasonably good spec graphics card and like First Person Shooters, but I felt this could've been any game, rather than really feeling like a 'Bond simulator'.

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